

#YOUTUBE THE SETTLERS GAME SERIES#
As a reboot of the series it doesn't feel like an ambitious reinvention trying to upend the genre-which may actually be a good thing. I've had a pretty good time with The Settlers so far.

Meanwhile, the enemy soldiers had finally destroyed my towers, but taking the time to do that meant they hadn't burned my warehouse as much as I'd burned theirs. Rather than taking down my enemy's defensive towers I skirted around them and began lobbing torches onto the warehouse. There was no army to fight because they were busy on my turf trying to burn my stuff. When the next raid arrived at my towers, I ignored it and sent my soldiers deep into enemy territory. Then I sent all of my soldiers on a long, looping path east before turning them southwest again. I finally found some success with a military strategy I like to call "Do what my enemy is doing, but do it first." After a raid on the western edge of my territory, I placed two defensive towers and guarded them with soldiers until they were built. And as has happened to me, your enemy may approach from an entirely different direction, setting your town ablaze while your towers stand impotently guarding an area with no threats.

But to get materials to build these towers, roads need to be built, supplies need to be delivered, and the further from your settlement they are the longer it takes. There are some useful defensive buildings like towers that can rain down arrows on approaching enemies, which work well for protecting your borders or important buildings. On the other hand, if you send your soldiers away from base camp to escort your engineers, who will defend against a raid? Again, the big balancing act common to many RTS games. Not only can soldiers from another faction find and kill your engineers, but there are bandit camps dotting the map as well that pose a threat if they're blundered into. Which means if you send them out on a sprawling expedition to find iron and expand your territory, you should consider sending soldiers along with them for protection. The real problem with the engineer units is simple: they can't fight but they can be killed.

They're somewhere on the map and they're just as busy as you are.
#YOUTUBE THE SETTLERS GAME FULL#
(A full belly makes workers more productive.) It's a lot to manage while also keeping an eye out for the other AI or human players. At the same time you need to be building farms for wheat and windmills for grain, fishing huts and bakeries for food, ranches to produce donkeys to speed up the transportation of goods or to create delicious steaks that can boost the output of some of your buildings. That means expanding as quickly as you can-sending engineer units out to widen your borders, claim promising turf, and undertake the lengthy process of surveying areas for signs of buried minerals. Not only do you need to find and claim those far-flung deposits, you need to do it before your enemies do. Iron is needed for the blacksmith to create weapons, and weapons are needed to turn common villagers into soldiers. In The Settlers, a quick expansion is necessary because while the starting zones typically have enough resources for buildings and food, the most precious resources, like iron ore, are a good distance outside the starting borders. My downfall is usually that I get too eager for expansion and widen my borders too quickly.
